Your young adventurer is about to roll their first dice, choose their hero, and set off on an epic quest — and they don’t need a single day of experience to do it.
This class is D&D rebuilt from the ground up for kids ages 6–9. Same magic, same excitement, same teamwork — just with simpler rules and a Dungeon Master who knows exactly how to keep young players laughing, engaged, and winning.
What your child will do each week:
Battle monsters and outsmart evil foes
Cast spells and unlock new powers
Explore magical fantasy worlds full of dragons, mysteries and adventure
Earn XP and level up their character the more they play
Work as a team to complete quests together
Every session is a new chapter — kids can drop in anytime and jump right in.
Your character, your way:
New to D&D? No problem — we’ll have a ready-to-go character waiting for your child on day one. Already have a character they love? Bring them along! We can also build or adjust one together in class.
The campaigns are highly learner-driven — your child helps shape where the story goes.
For parents:
This is a cooperative class built on teamwork and imagination. Content and encounters are designed specifically for ages 6–9. Our Dungeon Masters keep every session positive, inclusive, and age-appropriate.
The Adventurer’s Code
Great quests need great teammates. By joining this class, young adventurers agree to:
Be respectful to your party members
Listen to your Dungeon Master
Accept the outcome if your character dies — it’s part of the story!
Keep your character’s actions age-appropriate
Don’t steal from or harm fellow party members
Try to help and resurrect members of your party
Listen to each other
Roll honestly — no fudging those dice!
Be friendly and have fun
This is a cooperative RPG — success belongs to the group, not any one adventurer. Rule breaks may result in a short timeout to review the code.