Math meets D&D in this 2nd semester 17-week live adventure for ages 10–14. Small groups explore number sense, fractions, and decimals through an RPG campaign in the Numerlands — earning HP while building real math skills. No prior D&D experience needed. Complete Semester 1 First
How It Works
Every week follows the same three-step rhythm, designed so students arrive at the live session already prepared — and leave having demonstrated real understanding through the adventure.
Step 1 — Watch (Start of Week) A pre-recorded video drops at the beginning of each week. Students watch it on their own time before the live session. The video covers that week’s math concept — vocabulary, worked examples, the skill explained clearly — so the live session isn’t spent on passive lecture. Students come in ready to use what they learned.
Step 2 — Complete the Worksheet (Before Live Session) Each week’s worksheet is built around practicing the concept from the video. No busywork — every problem is something students will need in the live session. Worksheets are D&D themed and designed to be engaging on their own.
Step 3 — Play (Live Session, 85 min) The live session is where the learning gets tested — through the adventure itself. Sessions run in three parts:
Warm-Up & Review (~10 min) — The DM opens with a quick review of the week’s concept. Students get a chance to ask questions, clarify anything from the video, and get their bearings in the story before the quest begins.
The Adventure (~65 min) — The party ventures deeper into the Numerlands. Lord Dravos’s corruption has spread further — and the only way to stop it is to apply what students learned. The DM presents challenges, puzzles, and encounters that require real math to solve.
DM Challenge (~10 min) — Each session closes with a direct challenge question worth bonus HP. Students answer individually, the DM discusses, and the group closes out the story beat for the week.
Week-by-Week Curriculum
Unit 5 — Ratios, Rates & Percents
Weeks 1–5
Unit 6 — Integers
Weeks 6–8
⚔ Week 9 — Mid-Semester Boss Battle
The party faces Lord Dravos directly for the first time. Three combat rounds test students on ratios and proportions, percent applications, and integers. Lord Dravos is defeated but escapes — and the truth about who he really is comes to light.
Unit 7 — Introduction to Algebra
Weeks 10–13
Unit 8 — Geometry & Coordinates
Weeks 14–16
⚔ Week 17 — Year-End Final Boss
The Arithmancer’s Chamber. Lord Dravos — fully merged with the Null — stands between the party and the completion of Arithmancer Primus Calyx’s Final Working. Five seals stand in the way, each requiring a skill from a different part of the year. Break all five, complete the equation, and the Null is sealed forever.
This is the year-end capstone — a full review of both semesters assessed together through the final boss battle.
What Students Walk Away With
By the end of Semester 2 — and the full Arithmancer’s Legacy campaign — students have covered the equivalent of a complete middle school math foundations course. Not as definitions to memorize, but as problems they have actually solved, enemies they have actually defeated, and a story they have actually lived through.
They will understand ratios, rates, proportions, and percents and how they connect to the fractions and decimals from Semester 1. They will be fluent with integers across all four operations. They will know how to write and solve algebraic equations — the gateway skill to every math class that follows. And they will be able to work confidently on a coordinate plane and calculate area, perimeter, and volume in real contexts.
They will know all of this because they needed it to win.
Pre-requisites:
Math Foundations Adventure RPG — Semester 1: The Arithmancer’s Legacy begins with number sense, fractions, and decimals. Students are encouraged to complete Semester 1 before enrolling in Semester 2, though students with a strong prior foundation may be placed directly. Contact us to discuss placement. dragonacademy.net
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