Ancient Civilizations World History Adventure RPG Full Curriculum 18 weeks Semester 1
  • Ages10–15 yearsThis age range is required to enroll.
  • FormatMulti-week course • Online
  • Length1 hr 50 min
  • ScheduleRuns for 18 weeks
Multi-week course • Online

Ancient Civilizations World History Adventure RPG Full Curriculum 18 weeks Semester 1

 

History meets D&D in this 18-week live adventure for ages 10–14. Small groups explore the ancient world — Mesopotamia, Egypt, China, and beyond all through an RPG campaign where real history shapes every quest. No prior D&D experience needed. This is Semester 1

Price
$764.00 total
See Classes

How It Works

Every week follows the same three-step rhythm, designed so students arrive at the live session already prepared — and leave having experienced history from the inside.


 

 

Step 1 — Watch (Start of Week) A pre-recorded video drops at the beginning of each week. Students watch it on their own time before the live session. The video covers that week’s civilization — key people, primary sources, the historical context explained clearly — so the live session isn’t spent on passive lecture. Students come in ready to think, argue, and explore.

 

Step 2 — Complete the Reading & Worksheet (Before Live Session) Each week’s materials include a short reading and a worksheet built around the historical topic. No busywork — every question is something students will use in the live session. Materials are designed to build genuine curiosity, not just recall. Primary sources appear throughout.

 

Step 3 — Play (Live Session, 85 min) The live session is where history stops being something that happened to other people — and becomes something students live through. Sessions run in three parts:


 

 

  • Warm-Up & Discussion (~10 min) — The DM opens with a quick discussion of the week’s civilization. Students surface questions from the reading, share reactions to primary sources, and get their bearings in the story before the adventure begins.

  • The Adventure (~65 min) — The party enters the historical world. The civilization’s real challenges, politics, trade systems, and social dynamics become the adventure’s obstacles. Students must understand what they learned to navigate what comes next. Perspective-taking and historical empathy aren’t extras — they’re the mechanics of survival.

  • DM Challenge (~10 min) — Each session closes with a direct challenge question. Students respond individually, the DM discusses, and the story beat closes for the week.

 


 

Week-by-Week Curriculum

Unit 1 — Origins & Early Humans

Weeks 1–2

 

Week

Topic

What Students Learn

1

Early Humans & Migration

Homo sapiens origins; migration across continents; hunter-gatherer societies as complex and successful — not primitive; oral tradition as historical evidence

2

The Agricultural Revolution

Independent development of farming across multiple regions; costs AND benefits of settling down; women’s central role in early agriculture; how geography shapes society

 


 

Unit 2 — Mesopotamia & The Ancient Near East

Weeks 3–5

 

Week

Topic

What Students Learn

3

Sumer — The World’s First Cities

City-states and specialization of labor; cuneiform as the world’s first writing system; scribes as gatekeepers of knowledge; why cities emerge

4

Writing, Trade & Hammurabi’s Code

Long-distance trade networks; Hammurabi’s Code analyzed for who it protected and who it harmed; law as a political tool; primary source close reading

5

Enheduanna & Life Beyond the Palace

The world’s first named author — a woman and high priestess, ~2300 BCE; ordinary life in a Mesopotamian city; the Epic of Gilgamesh as literature

 


 

Unit 3 — Egypt AND Nubia/Kush

Weeks 6–8

 

Week

Topic

What Students Learn

6

Ancient Egypt — Power & Society

Nile geography; Egyptian social structure; monumental architecture and its human costs; Egypt and Kush introduced together as connected kingdoms

7

Hatshepsut & Women in Power

One of Egypt’s most successful pharaohs — whose successor tried to erase her; how historians recover erased history; women in religious and political roles

8

The Kingdom of Kush & Nubian Pharaohs

Kush as a great independent power; Nubian pharaohs who ruled all of Egypt; Amanirenas, who fought Augustus Caesar’s Roman army and negotiated a peace treaty as equals — and won

 


 

Unit 4 — Indus Valley & Early South Asia

Weeks 9–10

 

Week

Topic

What Students Learn

9

Harappan Civilization

One of the ancient world’s largest civilizations; grid cities with sewers and standardized weights; what the absence of royal palaces might tell us about their society

10

The Undeciphered Script

4,000+ inscriptions still unread; the limits of historical knowledge; intellectual humility as a historical practice; Dravidian cultural heritage as a living connection

 


 

⚔ Week 11 — Mid-Semester Boss Battle

Four worlds, one crisis. An ancient trade route connecting Mesopotamia, Egypt, the Indus Valley, and beyond has been disrupted — and only a party that understands all four civilizations can restore it. Students face a multi-civilization challenge that tests historical understanding, not memorization.

 

This is the Semester 1 mid-point capstone — a full review of Units 1–4 assessed together through adventure.

 


 

Unit 5 — Ancient China: Shang & Zhou Dynasties

Weeks 12–14

 

Week

Topic

What Students Learn

12

Shang Dynasty & Fu Hao

Oracle bones as archaeological evidence; ancestor veneration; Fu Hao — Shang military general, high priestess, and one of history’s first named female military commanders (~1200 BCE)

13

Zhou Dynasty & The Mandate of Heaven

The revolutionary idea that rulers who fail the people can be legitimately replaced; political fragmentation and the Warring States; daily life for ordinary people vs. the elite

14

Three Philosophies

Confucianism, Daoism, and Legalism as competing responses to social crisis — real political arguments students apply to their own decisions in the adventure

 


 

Unit 6 — Ancient Americas

Weeks 15–16

 

Week

Topic

What Students Learn

15

Olmec, Early Maya & Mesoamerica

Olmec as Mesoamerica’s founding civilization; Maya cities, calendars, and the Popol Vuh; treating Indigenous civilizations on their own terms; why we don’t say ‘discovered’

16

Andean Cultures & North American Peoples

Chavín culture; Norte Chico as one of the earliest civilizations in the Americas; Cahokia — a North American city larger than London at its peak; Indigenous descendants today

 


 

Unit 7 — Connections & Synthesis

Week 17

 

Week

Topic

What Students Learn

17

The Ancient World Connected

Lapis lazuli trade routes linking Afghanistan to Mesopotamia and Egypt; early Indian Ocean maritime trade; how ideas, religions, and technologies traveled alongside goods

 


 

⚔ Week 18 — Semester 1 Final Boss

Every civilization from the semester is represented at the Grand Bazaar — the ancient world’s greatest trading hub. A crisis threatens the gathering, and the party must work together across civilizations to resolve it. Students draw on everything from the semester: historical context, cultural understanding, primary source knowledge, and perspective-taking.

 

This is the Semester 1 capstone — a full review of all units assessed together through adventure.

 


 

What Students Walk Away With

By the end of Semester 1, students have explored six world regions across three millennia of human history — not as a list of dates and rulers, but as living societies they’ve inhabited, questioned, and navigated through play.

 

They will know:

  • The first civilizations of Mesopotamia, Egypt, Nubia, the Indus Valley, China, and the Americas — including the people most curricula leave out

  • How to read a primary source: who wrote it, for whom, and whose interests it serves

  • The names and stories of Enheduanna, Hatshepsut, Amanirenas, and Fu Hao — people who shaped the ancient world and are rarely taught

  • How to sit with uncertainty: what we know, what we don’t, and what that tells us

 

More importantly, they will understand that history is not a collection of facts to memorize. It is a record of real human decisions, made under pressure, with consequences — and they’ve been making those kinds of decisions every week.

 

Ancient Civilizations Adventure RPG — Semester 2: Classical Worlds continues into Greece, Persia, India, Han China, Rome, and the African kingdoms that rivaled them all. The full ancient world awaits. dragonacademy.net

Available Class Times

There are no bookable times for this class listing yet.