History meets D&D in this 18-week live adventure for ages 10–14. Small groups explore the ancient world — Mesopotamia, Egypt, China, and beyond all through an RPG campaign where real history shapes every quest. No prior D&D experience needed. This is Semester 2
How It Works
Every week follows the same three-step rhythm, designed so students arrive at the live session already prepared — and leave having experienced history from the inside.
Step 1 — Watch (Start of Week) A pre-recorded video drops at the beginning of each week. Students watch it on their own time before the live session. The video covers that week’s civilization — key people, primary sources, the historical context explained clearly — so the live session isn’t spent on passive lecture. Students come in ready to think, argue, and explore.
Step 2 — Complete the Reading & Worksheet (Before Live Session) Each week’s materials include a short reading and a worksheet built around the historical topic. No busywork — every question is something students will use in the live session. Materials are designed to build genuine curiosity, not just recall. Primary sources appear throughout.
Step 3 — Play (Live Session, 85 min) The live session is where history stops being something that happened to other people — and becomes something students live through. Sessions run in three parts:
Warm-Up & Discussion (~10 min) — The DM opens with a quick discussion of the week’s civilization. Students surface questions from the reading, share reactions to primary sources, and get their bearings in the story before the adventure begins.
The Adventure (~65 min) — The party enters the historical world. The civilization’s real challenges, politics, trade systems, and social dynamics become the adventure’s obstacles. Students must understand what they learned to navigate what comes next. Perspective-taking and historical empathy aren’t extras — they’re the mechanics of survival.
DM Challenge (~10 min) — Each session closes with a direct challenge question. Students respond individually, the DM discusses, and the story beat closes for the week.
Weeks 1–3
Weeks 4–5
Weeks 6–8
Three empires, one negotiation. Characters serve as diplomatic envoys from Greece, Persia, and India navigating a crisis that threatens all three powers. Each must draw on what they’ve actually learned about their civilization’s values, practices, and history to make their case.
This is the Semester 2 mid-point capstone — a full review of Units 1–3 assessed together through adventure.
Weeks 10–12
Weeks 13–15
Weeks 16–17
The ancient world is transforming. Empires are shifting, knowledge is at risk, and the party — representing civilizations from across both semesters — must decide what to preserve as their world changes. This is the full-year capstone: a synthesis adventure covering all 14 units, assessed through action and decision-making.
This is the Semester 2 capstone — a full review of all units from both semesters, assessed together through adventure. Final student presentations happen in this session.
By the end of Semester 2, students have met the classical world on its own terms — not through European eyes, but through the full complexity of who actually lived in it.
They will know:
That Athenian democracy excluded most Athenians — and that the Persian Empire gave women more legal rights than Athens did
That Ashoka, king of India, publicly renounced conquest in carved stone — and that this kind of leadership existed long before anyone in Europe thought of it
That zero, the decimal system, and the foundations of modern mathematics came from India
That Rome’s economy ran on slavery, that enslaved people organized and nearly defeated it, and that Boudica came closer to expelling Rome from Britain than any general before her
That Aksum was one of the four great powers of the ancient world — and that Amanirenas negotiated Augustus Caesar into returning conquered territory
Students will also walk away with something harder to measure: the habit of asking whose story is being told, whose is missing, and why. That habit — built week by week through adventure and historical inquiry — is the curriculum’s deepest goal.
Students who complete both semesters will have covered the equivalent of a full middle school world history year — honestly, inclusively, and through 36 weeks of live adventure. dragonacademy.net
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GSS Standards — Dragon Academy Biology Semester 1
Cells & Cell Theory MS-LS1-1 · MS-LS1-2 · MS-LS1-3
Cell Processes (Photosynthesis, Respiration, Mitosis) MS-LS1-6 · MS-LS1-7 · MS-LS1-5
Genetics & Heredity MS-LS3-1 · MS-LS3-2
Ecosystems & Energy Flow MS-LS2-1 · MS-LS2-2 · MS-LS2-3 · MS-LS2-4 · MS-LS2-5
Evolution & Natural Selection MS-LS4-1 · MS-LS4-2 · MS-LS4-4 · MS-LS4-6
Absolutely not. We balance the time spent on each area of the world and show as many perspectives as possible
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